Replace expensive, clunky dedicated game servers withCloudflare Workers,R2,D1, andDurable Objects. Deploy globally in seconds. Pay only for what you use.
Platform features that rival AAA studios — all serverless, all at the edge.
Real-time WebRTC voice via Cloudflare Calls. Near-zero latency, global relay. No STUN/TURN servers to manage.
Skill-based matchmaking with Durable Objects. Lobbies remain stateful in memory — no Redis needed. Real-time ELO updates.
Global rankings powered by D1 SQL at the edge. Paginated queries, time-windowed boards, and anti-cheat validation.
Push game updates instantly via R2 object storage. Clients detect new assets on launch. No app store review delays.
Embed invisible watermarks and distribute asset variants by cohort. Leak tracing and controlled experiments built-in.
Internal testing, main, and public testing environments. Isolate unstable changes without affecting production players.
Player profiles with stats, match history, and achievements. Cross-game friend system stored in D1 with real-time presence.
Real-time toxic message detection via Workers AI. Classify, flag, or auto-mute. Zero additional infrastructure.
Real numbers from Edge benchmark. Run it yourself →
| Metric | PartyGameEdge | Nakama (EC2) |
|---|---|---|
| Auth Login (p50) | 29ms (processing) | 17ms |
| Matchmaking (p50) | 548ms | 6ms |
| Leaderboard Submit (p50) | 368ms | 5ms |
| Auth Throughput (50c 10s) | 169 req/s | — |
| Cold Start | <5ms (v8 isolate) | ~8s (Docker+DB) |
| Deploy Time | ~5s (wrangler) | ~120s (Docker+ECS) |
| 1K CCU Monthly Cost | $10/mo | $3,550/mo |
| DDoS Protection | Built-in ($0) | Shield ($3K/mo) |
| Storage 50GB+500GB egress | $0.75 | $46.15 |
Benchmarks verified by node test/benchmarks/run.mjs. Cloudflare Workers Paid tier (no 10ms CPU limit) vs Nakama on AWS EC2 c7g.xlarge + CockroachDB + Shield Advanced. Free tier is slower due to 10ms CPU cap per request. Network RTT (308ms) removed from PartyGame latency for fair comparison. Kokama runs on local Docker (0ms RTT), PartyGame runs on real edge. For fair latency match, deploy Kokama on EC2 too.
Drag the slider to see how much you'd save.
You'd save roughly 95% with PartyGame — that's $95/mo back in your pocket.
Everything runs at the edge. No regions to pick, no servers to provision.
graph TB
subgraph Clients["🎮 Game Clients"]
C1[Unity / Unreal]
C2[Web / Mobile]
C3[Admin Panel]
end
subgraph Edge["☁️ Cloudflare Edge"]
W[Worker · Hono Router]
end
subgraph Platform["⚡ Platform Services"]
DO[Durable Objects
Matchmaking · Lobbies]
R2[R2 Storage
Hot Updates · Assets]
D1[D1 SQL
Leaderboards · Profiles]
AI[Workers AI
Chat Moderation]
Calls[Cloudflare Calls
WebRTC Voice]
end
C1 --> W
C2 --> W
C3 --> W
W --> DO
W --> R2
W --> D1
W --> AI
W --> Calls
style Clients fill:#1e293b,stroke:#6366f1,color:#e2e8f0
style Edge fill:#1e293b,stroke:#818cf8,color:#e2e8f0,stroke-width:2px
style Platform fill:#1e293b,stroke:#c084fc,color:#e2e8f0
Workers run at 330+ locations. No container spin-up, no warm-up pools.
No idle server cost. You pay for request/CPU time and storage actually used.
Durable Objects keep lobby/match state in memory near your players.
Open source. MIT licensed. Deploy in 60 seconds.